وویس تایپینگ سانی اوکس مک
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import Cocoa
import QuartzCore
public enum HUDState {
case hidden
case recording(level: Float, isLagging: Bool = false, pingQuality: PingQuality? = nil)
case retrying(reason: String = "RETRYING...")
case transcribing
case success
case error(message: String = "ERROR")
}
public final class HUDOverlayController {
public static let shared = HUDOverlayController()
private var window: NSPanel?
private var orbView: OutwardExpandingOrbView?
private var isVisible = false
// Large transparent canvas so outward expansion and shadows never clip
private let canvasSize: CGFloat = 200
private init() {
DispatchQueue.main.async {
self.setupWindow()
NotificationCenter.default.addObserver(forName: NSApplication.didChangeScreenParametersNotification, object: nil, queue: .main) { [weak self] _ in
self?.reposition()
}
}
}
private func setupWindow() {
let panel = NSPanel(
contentRect: NSRect(x: 0, y: 0, width: canvasSize, height: canvasSize),
styleMask: [.borderless, .nonactivatingPanel],
backing: .buffered,
defer: false
)
panel.isOpaque = false
panel.backgroundColor = .clear
panel.level = .statusBar
panel.collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary, .stationary]
panel.hasShadow = false
panel.ignoresMouseEvents = true
panel.alphaValue = 0.0
let container = NSView(frame: panel.contentView!.bounds)
container.wantsLayer = true
let orb = OutwardExpandingOrbView(frame: NSRect(x: 0, y: 0, width: canvasSize, height: canvasSize))
container.addSubview(orb)
self.orbView = orb
panel.contentView = container
self.window = panel
reposition()
}
private func reposition() {
guard let window = self.window, let screen = NSScreen.main ?? NSScreen.screens.first else { return }
let screenRect = screen.visibleFrame
// Center horizontally, positioned comfortably higher above dock
let x = screenRect.midX - (canvasSize / 2.0)
let y = screenRect.minY + 68
window.setFrameOrigin(NSPoint(x: x, y: y))
}
public func show(state: HUDState) {
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
if self.window == nil {
self.setupWindow()
}
guard let window = self.window, let orb = self.orbView else { return }
self.reposition()
switch state {
case .hidden:
self.hide()
case .recording(let level, let isLagging, let pingQuality):
if !self.isVisible || window.alphaValue < 0.95 {
window.orderFrontRegardless()
window.alphaValue = 1.0
self.isVisible = true
}
orb.updateAudioLevel(level, isLagging: isLagging, pingQuality: pingQuality)
case .retrying(let reason):
if !self.isVisible || window.alphaValue < 0.95 {
window.orderFrontRegardless()
window.alphaValue = 1.0
self.isVisible = true
}
orb.showRetryState(reason: reason)
case .transcribing:
if !self.isVisible || window.alphaValue < 0.95 {
window.orderFrontRegardless()
window.alphaValue = 1.0
self.isVisible = true
}
orb.showTranscribingState()
case .success:
orb.showSuccessState()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.35) {
self.hide()
}
case .error(let message):
if !self.isVisible || window.alphaValue < 0.95 {
window.orderFrontRegardless()
window.alphaValue = 1.0
self.isVisible = true
}
orb.showErrorState(message: message)
DispatchQueue.main.asyncAfter(deadline: .now() + 1.40) {
self.hide()
}
}
}
}
public func hide() {
DispatchQueue.main.async { [weak self] in
guard let self = self, let window = self.window, self.isVisible else { return }
self.isVisible = false
NSAnimationContext.runAnimationGroup({ context in
context.duration = 0.15
window.animator().alphaValue = 0.0
}, completionHandler: {
if !self.isVisible {
window.orderOut(nil)
self.orbView?.reset()
}
})
}
}
}
// MARK: - Outward Expanding Solid Orb View
// Core remains completely fixed in size; Dynamic stroke expands 100% OUTWARD into the surrounding space.
final class OutwardExpandingOrbView: NSView {
private let coreSolidLayer = CALayer()
private let dynamicStrokeLayer = CALayer()
private let pingTextLayer = CATextLayer()
private let baseDiameter: CGFloat = 48.0
private let minStrokeWidth: CGFloat = 2.0
private let maxStrokeWidth: CGFloat = 12.0
override init(frame frameRect: NSRect) {
super.init(frame: frameRect)
wantsLayer = true
setupLayers()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
wantsLayer = true
setupLayers()
}
private func setupLayers() {
guard let layer = self.layer else { return }
layer.masksToBounds = false
let center = CGPoint(x: bounds.midX, y: bounds.midY)
// 1. Solid Core Layer (رنگ بر اساس پینگ: سبز <450ms، زرد 450-750ms، نارنجی 750-1500ms، قرمز قطع/بالا)
coreSolidLayer.bounds = CGRect(x: 0, y: 0, width: baseDiameter, height: baseDiameter)
coreSolidLayer.position = center
coreSolidLayer.cornerRadius = baseDiameter / 2.0
coreSolidLayer.backgroundColor = NSColor(red: 0.94, green: 0.95, blue: 0.20, alpha: 1.0).cgColor // Initial Warm Yellow
layer.addSublayer(coreSolidLayer)
// Ping Text Layer inside core
pingTextLayer.bounds = CGRect(x: 0, y: 0, width: baseDiameter, height: 16.0)
pingTextLayer.position = CGPoint(x: center.x, y: center.y - 1.0)
pingTextLayer.fontSize = 11.0
pingTextLayer.font = NSFont.monospacedDigitSystemFont(ofSize: 11.0, weight: .bold)
pingTextLayer.alignmentMode = .center
pingTextLayer.contentsScale = NSScreen.main?.backingScaleFactor ?? 2.0
pingTextLayer.foregroundColor = NSColor(red: 0.10, green: 0.12, blue: 0.15, alpha: 0.95).cgColor
pingTextLayer.string = ""
layer.addSublayer(pingTextLayer)
// 2. Outward Expanding Pastel Light Blue Stroke Layer (دورش آبی پاستیلی کمرنگ)
let initialStrokeDiameter = baseDiameter + (minStrokeWidth * 2.0)
dynamicStrokeLayer.bounds = CGRect(x: 0, y: 0, width: initialStrokeDiameter, height: initialStrokeDiameter)
dynamicStrokeLayer.position = center
dynamicStrokeLayer.cornerRadius = initialStrokeDiameter / 2.0
dynamicStrokeLayer.borderWidth = minStrokeWidth
dynamicStrokeLayer.borderColor = NSColor(red: 0.65, green: 0.86, blue: 0.98, alpha: 0.90).cgColor // Soft Pastel Light Blue
dynamicStrokeLayer.backgroundColor = NSColor.clear.cgColor
dynamicStrokeLayer.shadowColor = NSColor(red: 0.58, green: 0.82, blue: 0.98, alpha: 0.85).cgColor
dynamicStrokeLayer.shadowOffset = .zero
dynamicStrokeLayer.shadowRadius = 4.0
dynamicStrokeLayer.shadowOpacity = 0.50
layer.addSublayer(dynamicStrokeLayer)
}
/// Updates audio response and live ping quality:
/// Ping defines the Core Color:
/// - Green (<450ms): Excellent low latency
/// - Warm Yellow (450-750ms): Normal acceptable latency
/// - Orange (750-1500ms): Degraded high latency
/// - Red (>1500ms or Timeout/Error): Disconnected / severe lag
func updateAudioLevel(_ level: Float, isLagging: Bool, pingQuality: PingQuality?) {
CATransaction.begin()
CATransaction.setDisableActions(true)
let clamped = CGFloat(min(max(level, 0.0), 1.0))
let dynamicFactor = pow(clamped, 0.70)
let strokeWidth = minStrokeWidth + (dynamicFactor * (maxStrokeWidth - minStrokeWidth))
let strokeDiameter = baseDiameter + (strokeWidth * 2.0)
dynamicStrokeLayer.bounds = CGRect(x: 0, y: 0, width: strokeDiameter, height: strokeDiameter)
dynamicStrokeLayer.cornerRadius = strokeDiameter / 2.0
dynamicStrokeLayer.borderWidth = strokeWidth
// Update Core Color & Text based on live Ping
if let ping = pingQuality {
if SonioxSettings.shared.targetLanguage.isEnabled {
pingTextLayer.string = "\(ping.labelText) • \(SonioxSettings.shared.targetLanguage.rawValue.uppercased())"
} else {
pingTextLayer.string = ping.labelText
}
switch ping {
case .good:
// Vibrant Emerald Green (#2DD4BF / #22C55E)
coreSolidLayer.backgroundColor = NSColor(red: 0.22, green: 0.82, blue: 0.44, alpha: 1.0).cgColor
pingTextLayer.foregroundColor = NSColor(red: 0.04, green: 0.20, blue: 0.08, alpha: 0.95).cgColor
case .medium:
// Warm Yellow-Lime (#F0F233)
coreSolidLayer.backgroundColor = NSColor(red: 0.94, green: 0.95, blue: 0.20, alpha: 1.0).cgColor
pingTextLayer.foregroundColor = NSColor(red: 0.20, green: 0.18, blue: 0.02, alpha: 0.95).cgColor
case .high:
// Warning Vibrant Orange (#FB923C / #F97316)
coreSolidLayer.backgroundColor = NSColor(red: 0.98, green: 0.55, blue: 0.14, alpha: 1.0).cgColor
pingTextLayer.foregroundColor = NSColor(red: 0.24, green: 0.08, blue: 0.01, alpha: 0.95).cgColor
case .disconnected:
// Disconnected / Timeout Red (#EF4444)
coreSolidLayer.backgroundColor = NSColor(red: 0.94, green: 0.22, blue: 0.22, alpha: 1.0).cgColor
pingTextLayer.foregroundColor = NSColor.white.cgColor
}
}
if isLagging {
let amber = NSColor(red: 1.0, green: 0.68, blue: 0.15, alpha: 0.80 + (0.20 * dynamicFactor)).cgColor
dynamicStrokeLayer.borderColor = amber
dynamicStrokeLayer.shadowColor = amber
} else {
let pastelBlue = NSColor(
red: 0.65 + (0.15 * dynamicFactor),
green: 0.86 + (0.10 * dynamicFactor),
blue: 0.98 + (0.02 * dynamicFactor),
alpha: 0.85 + (0.15 * dynamicFactor)
).cgColor
dynamicStrokeLayer.borderColor = pastelBlue
dynamicStrokeLayer.shadowColor = NSColor(red: 0.58, green: 0.82, blue: 0.98, alpha: 0.85).cgColor
}
dynamicStrokeLayer.shadowRadius = 4.0 + (dynamicFactor * 24.0)
dynamicStrokeLayer.shadowOpacity = Float(0.50 + (0.45 * dynamicFactor))
CATransaction.commit()
}
func showRetryState(reason: String = "RETRYING...") {
CATransaction.begin()
CATransaction.setDisableActions(false)
CATransaction.setAnimationDuration(0.20)
pingTextLayer.string = reason
pingTextLayer.fontSize = reason.count > 8 ? 9.0 : 10.0
pingTextLayer.foregroundColor = NSColor(red: 0.25, green: 0.15, blue: 0.02, alpha: 0.95).cgColor
coreSolidLayer.backgroundColor = NSColor(red: 1.0, green: 0.75, blue: 0.20, alpha: 1.0).cgColor
let amber = NSColor(red: 1.0, green: 0.65, blue: 0.10, alpha: 1.0).cgColor
let strokeWidth: CGFloat = 5.0
let strokeDiameter = baseDiameter + (strokeWidth * 2.0)
dynamicStrokeLayer.bounds = CGRect(x: 0, y: 0, width: strokeDiameter, height: strokeDiameter)
dynamicStrokeLayer.cornerRadius = strokeDiameter / 2.0
dynamicStrokeLayer.borderWidth = strokeWidth
dynamicStrokeLayer.borderColor = amber
dynamicStrokeLayer.shadowColor = amber
dynamicStrokeLayer.shadowRadius = 18
dynamicStrokeLayer.shadowOpacity = 0.90
CATransaction.commit()
}
func showTranscribingState() {
CATransaction.begin()
CATransaction.setDisableActions(true)
pingTextLayer.string = "WAIT..."
pingTextLayer.fontSize = 11.0
pingTextLayer.foregroundColor = NSColor.white.cgColor
coreSolidLayer.backgroundColor = NSColor(red: 0.15, green: 0.20, blue: 0.30, alpha: 1.0).cgColor
let strokeWidth: CGFloat = 3.5
let strokeDiameter = baseDiameter + (strokeWidth * 2.0)
dynamicStrokeLayer.bounds = CGRect(x: 0, y: 0, width: strokeDiameter, height: strokeDiameter)
dynamicStrokeLayer.cornerRadius = strokeDiameter / 2.0
dynamicStrokeLayer.borderWidth = strokeWidth
dynamicStrokeLayer.borderColor = NSColor.white.cgColor
dynamicStrokeLayer.shadowColor = NSColor.white.cgColor
dynamicStrokeLayer.shadowRadius = 12
dynamicStrokeLayer.shadowOpacity = 0.70
CATransaction.commit()
}
/// User requested: When text is committed/inserted, the stroke turns vibrant Emerald Green!
func showSuccessState() {
CATransaction.begin()
CATransaction.setDisableActions(false)
CATransaction.setAnimationDuration(0.18)
pingTextLayer.string = "OK"
pingTextLayer.fontSize = 11.0
pingTextLayer.foregroundColor = NSColor(red: 0.04, green: 0.20, blue: 0.08, alpha: 0.95).cgColor
coreSolidLayer.backgroundColor = NSColor(red: 0.22, green: 0.82, blue: 0.44, alpha: 1.0).cgColor
let emerald = NSColor(red: 0.18, green: 0.85, blue: 0.38, alpha: 1.0).cgColor // Vibrant Emerald Green
let strokeWidth: CGFloat = 6.0
let strokeDiameter = baseDiameter + (strokeWidth * 2.0)
dynamicStrokeLayer.bounds = CGRect(x: 0, y: 0, width: strokeDiameter, height: strokeDiameter)
dynamicStrokeLayer.cornerRadius = strokeDiameter / 2.0
dynamicStrokeLayer.borderWidth = strokeWidth
dynamicStrokeLayer.borderColor = emerald
dynamicStrokeLayer.shadowColor = emerald
dynamicStrokeLayer.shadowRadius = 24
dynamicStrokeLayer.shadowOpacity = 0.95
CATransaction.commit()
}
func showErrorState(message: String = "ERROR") {
CATransaction.begin()
CATransaction.setDisableActions(false)
CATransaction.setAnimationDuration(0.18)
pingTextLayer.string = message
pingTextLayer.fontSize = message.count > 8 ? 9.0 : 10.0
pingTextLayer.foregroundColor = NSColor.white.cgColor
coreSolidLayer.backgroundColor = NSColor(red: 0.94, green: 0.22, blue: 0.22, alpha: 1.0).cgColor
let darkRed = NSColor(red: 0.95, green: 0.15, blue: 0.15, alpha: 1.0).cgColor
let strokeWidth: CGFloat = 5.0
let strokeDiameter = baseDiameter + (strokeWidth * 2.0)
dynamicStrokeLayer.bounds = CGRect(x: 0, y: 0, width: strokeDiameter, height: strokeDiameter)
dynamicStrokeLayer.cornerRadius = strokeDiameter / 2.0
dynamicStrokeLayer.borderWidth = strokeWidth
dynamicStrokeLayer.borderColor = darkRed
dynamicStrokeLayer.shadowColor = darkRed
dynamicStrokeLayer.shadowRadius = 20
dynamicStrokeLayer.shadowOpacity = 0.95
CATransaction.commit()
}
func reset() {
CATransaction.begin()
CATransaction.setDisableActions(true)
let initialStrokeDiameter = baseDiameter + (minStrokeWidth * 2.0)
dynamicStrokeLayer.bounds = CGRect(x: 0, y: 0, width: initialStrokeDiameter, height: initialStrokeDiameter)
dynamicStrokeLayer.cornerRadius = initialStrokeDiameter / 2.0
dynamicStrokeLayer.borderWidth = minStrokeWidth
dynamicStrokeLayer.borderColor = NSColor(red: 0.65, green: 0.86, blue: 0.98, alpha: 0.90).cgColor
dynamicStrokeLayer.shadowColor = NSColor(red: 0.58, green: 0.82, blue: 0.98, alpha: 0.85).cgColor
dynamicStrokeLayer.shadowRadius = 4.0
dynamicStrokeLayer.shadowOpacity = 0.50
CATransaction.commit()
}
}