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import 'dart:async';
import 'package:flutter/foundation.dart';
import 'package:flutter/widgets.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:intl/intl.dart' as intl;
import 'app_localizations_en.dart';
// ignore_for_file: type=lint
/// Callers can lookup localized strings with an instance of AppLocalizations
/// returned by `AppLocalizations.of(context)`.
///
/// Applications need to include `AppLocalizations.delegate()` in their app's
/// `localizationDelegates` list, and the locales they support in the app's
/// `supportedLocales` list. For example:
///
/// ```dart
/// import 'l10n/app_localizations.dart';
///
/// return MaterialApp(
/// localizationsDelegates: AppLocalizations.localizationsDelegates,
/// supportedLocales: AppLocalizations.supportedLocales,
/// home: MyApplicationHome(),
/// );
/// ```
///
/// ## Update pubspec.yaml
///
/// Please make sure to update your pubspec.yaml to include the following
/// packages:
///
/// ```yaml
/// dependencies:
/// # Internationalization support.
/// flutter_localizations:
/// sdk: flutter
/// intl: any # Use the pinned version from flutter_localizations
///
/// # Rest of dependencies
/// ```
///
/// ## iOS Applications
///
/// iOS applications define key application metadata, including supported
/// locales, in an Info.plist file that is built into the application bundle.
/// To configure the locales supported by your app, you’ll need to edit this
/// file.
///
/// First, open your project’s ios/Runner.xcworkspace Xcode workspace file.
/// Then, in the Project Navigator, open the Info.plist file under the Runner
/// project’s Runner folder.
///
/// Next, select the Information Property List item, select Add Item from the
/// Editor menu, then select Localizations from the pop-up menu.
///
/// Select and expand the newly-created Localizations item then, for each
/// locale your application supports, add a new item and select the locale
/// you wish to add from the pop-up menu in the Value field. This list should
/// be consistent with the languages listed in the AppLocalizations.supportedLocales
/// property.
abstract class AppLocalizations {
AppLocalizations(String locale)
: localeName = intl.Intl.canonicalizedLocale(locale.toString());
final String localeName;
static AppLocalizations? of(BuildContext context) {
return Localizations.of<AppLocalizations>(context, AppLocalizations);
}
static const LocalizationsDelegate<AppLocalizations> delegate =
_AppLocalizationsDelegate();
/// A list of this localizations delegate along with the default localizations
/// delegates.
///
/// Returns a list of localizations delegates containing this delegate along with
/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate,
/// and GlobalWidgetsLocalizations.delegate.
///
/// Additional delegates can be added by appending to this list in
/// MaterialApp. This list does not have to be used at all if a custom list
/// of delegates is preferred or required.
static const List<LocalizationsDelegate<dynamic>> localizationsDelegates =
<LocalizationsDelegate<dynamic>>[
delegate,
GlobalMaterialLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
];
/// A list of this localizations delegate's supported locales.
static const List<Locale> supportedLocales = <Locale>[Locale('en')];
/// No description provided for @about_us.
///
/// In en, this message translates to:
/// **'About us'**
String get about_us;
/// No description provided for @about_us_desc.
///
/// In en, this message translates to:
/// **'Rive combines an interactive design tool, a new stateful graphics format, a lightweight multi-platform runtime, and a blazing-fast vector renderer. \nThis end-to-end pipeline brings interfaces to life with motion. It gives designers and devs the tools to build.'**
String get about_us_desc;
/// No description provided for @tap_to_select.
///
/// In en, this message translates to:
/// **'Tap the correct option to select.'**
String get tap_to_select;
/// No description provided for @select_language.
///
/// In en, this message translates to:
/// **'Select language'**
String get select_language;
/// No description provided for @select.
///
/// In en, this message translates to:
/// **'Select'**
String get select;
/// No description provided for @please_wait.
///
/// In en, this message translates to:
/// **'Please wait a few moments...'**
String get please_wait;
/// No description provided for @downloading_data.
///
/// In en, this message translates to:
/// **'Downloading initial data'**
String get downloading_data;
/// No description provided for @lost_connection.
///
/// In en, this message translates to:
/// **'Lost connection!'**
String get lost_connection;
/// No description provided for @try_again.
///
/// In en, this message translates to:
/// **'Try Again'**
String get try_again;
/// No description provided for @connected_to_internet.
///
/// In en, this message translates to:
/// **'You must be connected to the internet to download the initial game data.'**
String get connected_to_internet;
/// No description provided for @start.
///
/// In en, this message translates to:
/// **'Start'**
String get start;
/// No description provided for @step.
///
/// In en, this message translates to:
/// **'Step'**
String get step;
}
class _AppLocalizationsDelegate
extends LocalizationsDelegate<AppLocalizations> {
const _AppLocalizationsDelegate();
@override
Future<AppLocalizations> load(Locale locale) {
return SynchronousFuture<AppLocalizations>(lookupAppLocalizations(locale));
}
@override
bool isSupported(Locale locale) =>
<String>['en'].contains(locale.languageCode);
@override
bool shouldReload(_AppLocalizationsDelegate old) => false;
}
AppLocalizations lookupAppLocalizations(Locale locale) {
// Lookup logic when only language code is specified.
switch (locale.languageCode) {
case 'en':
return AppLocalizationsEn();
}
throw FlutterError(
'AppLocalizations.delegate failed to load unsupported locale "$locale". This is likely '
'an issue with the localizations generation tool. Please file an issue '
'on GitHub with a reproducible sample app and the gen-l10n configuration '
'that was used.',
);
}