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refactor: increase background audio volume to 0.2 and update associated assets

develop
Ali Gopal Pour 5 days ago
parent
commit
678d20f652
  1. BIN
      assets/audios/question.mp3
  2. 4
      lib/features/question/presentation/bloc/question_bloc.dart

BIN
assets/audios/question.mp3

4
lib/features/question/presentation/bloc/question_bloc.dart

@ -154,7 +154,7 @@ class QuestionBloc extends Bloc<QuestionEvent, QuestionState> {
if (!_mainAudioService.isMuted) { if (!_mainAudioService.isMuted) {
await Future.wait([ await Future.wait([
_mainAudioService.setVolume(volume: MyConstants.questionAudioVolume), _mainAudioService.setVolume(volume: MyConstants.questionAudioVolume),
_backgroundAudioService.setVolume(volume: 0.1),
_backgroundAudioService.setVolume(volume: 0.2),
]); ]);
} }
await _backgroundAudioService.play(); await _backgroundAudioService.play();
@ -181,7 +181,7 @@ class QuestionBloc extends Bloc<QuestionEvent, QuestionState> {
Future<void> changeMute() async { Future<void> changeMute() async {
await Future.wait([ await Future.wait([
_mainAudioService.changeMute(newVolume: MyConstants.questionAudioVolume), _mainAudioService.changeMute(newVolume: MyConstants.questionAudioVolume),
_backgroundAudioService.changeMute(newVolume: 0.1),
_backgroundAudioService.changeMute(newVolume: 0.2),
_effectAudioService.changeMute(), _effectAudioService.changeMute(),
]); ]);
} }

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