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// coverage:ignore-file
// GENERATED CODE - DO NOT MODIFY BY HAND
// ignore_for_file: type=lint
// ignore_for_file: unused_element, deprecated_member_use, deprecated_member_use_from_same_package, use_function_type_syntax_for_parameters, unnecessary_const, avoid_init_to_null, invalid_override_different_default_values_named, prefer_expression_function_bodies, annotate_overrides, invalid_annotation_target
part of 'player_matching_state.dart';
// **************************************************************************
// FreezedGenerator
// **************************************************************************
T _$identity<T>(T value) => value;
final _privateConstructorUsedError = UnsupportedError(
'It seems like you constructed your class using `MyClass._()`. This constructor is only meant to be used by freezed and you are not supposed to need it nor use it.\nPlease check the documentation here for more informations: https://github.com/rrousselGit/freezed#custom-getters-and-methods');
/// @nodoc
class _$PlayerMatchingStateTearOff {
const _$PlayerMatchingStateTearOff();
PlayerMatchingIdle call() {
return const PlayerMatchingIdle();
}
PlayerMatchingProcessing processing() {
return const PlayerMatchingProcessing();
}
PlayerMatched isMatched(String id) {
return PlayerMatched(
id,
);
}
PlayerQueue isQueued() {
return const PlayerQueue();
}
PlayerMatchingError error({String? message}) {
return PlayerMatchingError(
message: message,
);
}
}
/// @nodoc
const $PlayerMatchingState = _$PlayerMatchingStateTearOff();
/// @nodoc
mixin _$PlayerMatchingState {
@optionalTypeArgs
TResult when<TResult extends Object?>(
TResult Function() $default, {
required TResult Function() processing,
required TResult Function(String id) isMatched,
required TResult Function() isQueued,
required TResult Function(String? message) error,
}) =>
throw _privateConstructorUsedError;
@optionalTypeArgs
TResult? whenOrNull<TResult extends Object?>(
TResult Function()? $default, {
TResult Function()? processing,
TResult Function(String id)? isMatched,
TResult Function()? isQueued,
TResult Function(String? message)? error,
}) =>
throw _privateConstructorUsedError;
@optionalTypeArgs
TResult maybeWhen<TResult extends Object?>(
TResult Function()? $default, {
TResult Function()? processing,
TResult Function(String id)? isMatched,
TResult Function()? isQueued,
TResult Function(String? message)? error,
required TResult orElse(),
}) =>
throw _privateConstructorUsedError;
@optionalTypeArgs
TResult map<TResult extends Object?>(
TResult Function(PlayerMatchingIdle value) $default, {
required TResult Function(PlayerMatchingProcessing value) processing,
required TResult Function(PlayerMatched value) isMatched,
required TResult Function(PlayerQueue value) isQueued,
required TResult Function(PlayerMatchingError value) error,
}) =>
throw _privateConstructorUsedError;
@optionalTypeArgs
TResult? mapOrNull<TResult extends Object?>(
TResult Function(PlayerMatchingIdle value)? $default, {
TResult Function(PlayerMatchingProcessing value)? processing,
TResult Function(PlayerMatched value)? isMatched,
TResult Function(PlayerQueue value)? isQueued,
TResult Function(PlayerMatchingError value)? error,
}) =>
throw _privateConstructorUsedError;
@optionalTypeArgs
TResult maybeMap<TResult extends Object?>(
TResult Function(PlayerMatchingIdle value)? $default, {
TResult Function(PlayerMatchingProcessing value)? processing,
TResult Function(PlayerMatched value)? isMatched,
TResult Function(PlayerQueue value)? isQueued,
TResult Function(PlayerMatchingError value)? error,
required TResult orElse(),
}) =>
throw _privateConstructorUsedError;
}
/// @nodoc
abstract class $PlayerMatchingStateCopyWith<$Res> {
factory $PlayerMatchingStateCopyWith(
PlayerMatchingState value, $Res Function(PlayerMatchingState) then) =
_$PlayerMatchingStateCopyWithImpl<$Res>;
}
/// @nodoc
class _$PlayerMatchingStateCopyWithImpl<$Res>
implements $PlayerMatchingStateCopyWith<$Res> {
_$PlayerMatchingStateCopyWithImpl(this._value, this._then);
final PlayerMatchingState _value;
// ignore: unused_field
final $Res Function(PlayerMatchingState) _then;
}
/// @nodoc
abstract class $PlayerMatchingIdleCopyWith<$Res> {
factory $PlayerMatchingIdleCopyWith(
PlayerMatchingIdle value, $Res Function(PlayerMatchingIdle) then) =
_$PlayerMatchingIdleCopyWithImpl<$Res>;
}
/// @nodoc
class _$PlayerMatchingIdleCopyWithImpl<$Res>
extends _$PlayerMatchingStateCopyWithImpl<$Res>
implements $PlayerMatchingIdleCopyWith<$Res> {
_$PlayerMatchingIdleCopyWithImpl(
PlayerMatchingIdle _value, $Res Function(PlayerMatchingIdle) _then)
: super(_value, (v) => _then(v as PlayerMatchingIdle));
@override
PlayerMatchingIdle get _value => super._value as PlayerMatchingIdle;
}
/// @nodoc
class _$PlayerMatchingIdle implements PlayerMatchingIdle {
const _$PlayerMatchingIdle();
@override
String toString() {
return 'PlayerMatchingState()';
}
@override
bool operator ==(dynamic other) {
return identical(this, other) ||
(other.runtimeType == runtimeType && other is PlayerMatchingIdle);
}
@override
int get hashCode => runtimeType.hashCode;
@override
@optionalTypeArgs
TResult when<TResult extends Object?>(
TResult Function() $default, {
required TResult Function() processing,
required TResult Function(String id) isMatched,
required TResult Function() isQueued,
required TResult Function(String? message) error,
}) {
return $default();
}
@override
@optionalTypeArgs
TResult? whenOrNull<TResult extends Object?>(
TResult Function()? $default, {
TResult Function()? processing,
TResult Function(String id)? isMatched,
TResult Function()? isQueued,
TResult Function(String? message)? error,
}) {
return $default?.call();
}
@override
@optionalTypeArgs
TResult maybeWhen<TResult extends Object?>(
TResult Function()? $default, {
TResult Function()? processing,
TResult Function(String id)? isMatched,
TResult Function()? isQueued,
TResult Function(String? message)? error,
required TResult orElse(),
}) {
if ($default != null) {
return $default();
}
return orElse();
}
@override
@optionalTypeArgs
TResult map<TResult extends Object?>(
TResult Function(PlayerMatchingIdle value) $default, {
required TResult Function(PlayerMatchingProcessing value) processing,
required TResult Function(PlayerMatched value) isMatched,
required TResult Function(PlayerQueue value) isQueued,
required TResult Function(PlayerMatchingError value) error,
}) {
return $default(this);
}
@override
@optionalTypeArgs
TResult? mapOrNull<TResult extends Object?>(
TResult Function(PlayerMatchingIdle value)? $default, {
TResult Function(PlayerMatchingProcessing value)? processing,
TResult Function(PlayerMatched value)? isMatched,
TResult Function(PlayerQueue value)? isQueued,
TResult Function(PlayerMatchingError value)? error,
}) {
return $default?.call(this);
}
@override
@optionalTypeArgs
TResult maybeMap<TResult extends Object?>(
TResult Function(PlayerMatchingIdle value)? $default, {
TResult Function(PlayerMatchingProcessing value)? processing,
TResult Function(PlayerMatched value)? isMatched,
TResult Function(PlayerQueue value)? isQueued,
TResult Function(PlayerMatchingError value)? error,
required TResult orElse(),
}) {
if ($default != null) {
return $default(this);
}
return orElse();
}
}
abstract class PlayerMatchingIdle implements PlayerMatchingState {
const factory PlayerMatchingIdle() = _$PlayerMatchingIdle;
}
/// @nodoc
abstract class $PlayerMatchingProcessingCopyWith<$Res> {
factory $PlayerMatchingProcessingCopyWith(PlayerMatchingProcessing value,
$Res Function(PlayerMatchingProcessing) then) =
_$PlayerMatchingProcessingCopyWithImpl<$Res>;
}
/// @nodoc
class _$PlayerMatchingProcessingCopyWithImpl<$Res>
extends _$PlayerMatchingStateCopyWithImpl<$Res>
implements $PlayerMatchingProcessingCopyWith<$Res> {
_$PlayerMatchingProcessingCopyWithImpl(PlayerMatchingProcessing _value,
$Res Function(PlayerMatchingProcessing) _then)
: super(_value, (v) => _then(v as PlayerMatchingProcessing));
@override
PlayerMatchingProcessing get _value =>
super._value as PlayerMatchingProcessing;
}
/// @nodoc
class _$PlayerMatchingProcessing implements PlayerMatchingProcessing {
const _$PlayerMatchingProcessing();
@override
String toString() {
return 'PlayerMatchingState.processing()';
}
@override
bool operator ==(dynamic other) {
return identical(this, other) ||
(other.runtimeType == runtimeType && other is PlayerMatchingProcessing);
}
@override
int get hashCode => runtimeType.hashCode;
@override
@optionalTypeArgs
TResult when<TResult extends Object?>(
TResult Function() $default, {
required TResult Function() processing,
required TResult Function(String id) isMatched,
required TResult Function() isQueued,
required TResult Function(String? message) error,
}) {
return processing();
}
@override
@optionalTypeArgs
TResult? whenOrNull<TResult extends Object?>(
TResult Function()? $default, {
TResult Function()? processing,
TResult Function(String id)? isMatched,
TResult Function()? isQueued,
TResult Function(String? message)? error,
}) {
return processing?.call();
}
@override
@optionalTypeArgs
TResult maybeWhen<TResult extends Object?>(
TResult Function()? $default, {
TResult Function()? processing,
TResult Function(String id)? isMatched,
TResult Function()? isQueued,
TResult Function(String? message)? error,
required TResult orElse(),
}) {
if (processing != null) {
return processing();
}
return orElse();
}
@override
@optionalTypeArgs
TResult map<TResult extends Object?>(
TResult Function(PlayerMatchingIdle value) $default, {
required TResult Function(PlayerMatchingProcessing value) processing,
required TResult Function(PlayerMatched value) isMatched,
required TResult Function(PlayerQueue value) isQueued,
required TResult Function(PlayerMatchingError value) error,
}) {
return processing(this);
}
@override
@optionalTypeArgs
TResult? mapOrNull<TResult extends Object?>(
TResult Function(PlayerMatchingIdle value)? $default, {
TResult Function(PlayerMatchingProcessing value)? processing,
TResult Function(PlayerMatched value)? isMatched,
TResult Function(PlayerQueue value)? isQueued,
TResult Function(PlayerMatchingError value)? error,
}) {
return processing?.call(this);
}
@override
@optionalTypeArgs
TResult maybeMap<TResult extends Object?>(
TResult Function(PlayerMatchingIdle value)? $default, {
TResult Function(PlayerMatchingProcessing value)? processing,
TResult Function(PlayerMatched value)? isMatched,
TResult Function(PlayerQueue value)? isQueued,
TResult Function(PlayerMatchingError value)? error,
required TResult orElse(),
}) {
if (processing != null) {
return processing(this);
}
return orElse();
}
}
abstract class PlayerMatchingProcessing implements PlayerMatchingState {
const factory PlayerMatchingProcessing() = _$PlayerMatchingProcessing;
}
/// @nodoc
abstract class $PlayerMatchedCopyWith<$Res> {
factory $PlayerMatchedCopyWith(
PlayerMatched value, $Res Function(PlayerMatched) then) =
_$PlayerMatchedCopyWithImpl<$Res>;
$Res call({String id});
}
/// @nodoc
class _$PlayerMatchedCopyWithImpl<$Res>
extends _$PlayerMatchingStateCopyWithImpl<$Res>
implements $PlayerMatchedCopyWith<$Res> {
_$PlayerMatchedCopyWithImpl(
PlayerMatched _value, $Res Function(PlayerMatched) _then)
: super(_value, (v) => _then(v as PlayerMatched));
@override
PlayerMatched get _value => super._value as PlayerMatched;
@override
$Res call({
Object? id = freezed,
}) {
return _then(PlayerMatched(
id == freezed
? _value.id
: id // ignore: cast_nullable_to_non_nullable
as String,
));
}
}
/// @nodoc
class _$PlayerMatched implements PlayerMatched {
const _$PlayerMatched(this.id);
@override
final String id;
@override
String toString() {
return 'PlayerMatchingState.isMatched(id: $id)';
}
@override
bool operator ==(dynamic other) {
return identical(this, other) ||
(other.runtimeType == runtimeType &&
other is PlayerMatched &&
const DeepCollectionEquality().equals(other.id, id));
}
@override
int get hashCode =>
Object.hash(runtimeType, const DeepCollectionEquality().hash(id));
@JsonKey(ignore: true)
@override
$PlayerMatchedCopyWith<PlayerMatched> get copyWith =>
_$PlayerMatchedCopyWithImpl<PlayerMatched>(this, _$identity);
@override
@optionalTypeArgs
TResult when<TResult extends Object?>(
TResult Function() $default, {
required TResult Function() processing,
required TResult Function(String id) isMatched,
required TResult Function() isQueued,
required TResult Function(String? message) error,
}) {
return isMatched(id);
}
@override
@optionalTypeArgs
TResult? whenOrNull<TResult extends Object?>(
TResult Function()? $default, {
TResult Function()? processing,
TResult Function(String id)? isMatched,
TResult Function()? isQueued,
TResult Function(String? message)? error,
}) {
return isMatched?.call(id);
}
@override
@optionalTypeArgs
TResult maybeWhen<TResult extends Object?>(
TResult Function()? $default, {
TResult Function()? processing,
TResult Function(String id)? isMatched,
TResult Function()? isQueued,
TResult Function(String? message)? error,
required TResult orElse(),
}) {
if (isMatched != null) {
return isMatched(id);
}
return orElse();
}
@override
@optionalTypeArgs
TResult map<TResult extends Object?>(
TResult Function(PlayerMatchingIdle value) $default, {
required TResult Function(PlayerMatchingProcessing value) processing,
required TResult Function(PlayerMatched value) isMatched,
required TResult Function(PlayerQueue value) isQueued,
required TResult Function(PlayerMatchingError value) error,
}) {
return isMatched(this);
}
@override
@optionalTypeArgs
TResult? mapOrNull<TResult extends Object?>(
TResult Function(PlayerMatchingIdle value)? $default, {
TResult Function(PlayerMatchingProcessing value)? processing,
TResult Function(PlayerMatched value)? isMatched,
TResult Function(PlayerQueue value)? isQueued,
TResult Function(PlayerMatchingError value)? error,
}) {
return isMatched?.call(this);
}
@override
@optionalTypeArgs
TResult maybeMap<TResult extends Object?>(
TResult Function(PlayerMatchingIdle value)? $default, {
TResult Function(PlayerMatchingProcessing value)? processing,
TResult Function(PlayerMatched value)? isMatched,
TResult Function(PlayerQueue value)? isQueued,
TResult Function(PlayerMatchingError value)? error,
required TResult orElse(),
}) {
if (isMatched != null) {
return isMatched(this);
}
return orElse();
}
}
abstract class PlayerMatched implements PlayerMatchingState {
const factory PlayerMatched(String id) = _$PlayerMatched;
String get id;
@JsonKey(ignore: true)
$PlayerMatchedCopyWith<PlayerMatched> get copyWith =>
throw _privateConstructorUsedError;
}
/// @nodoc
abstract class $PlayerQueueCopyWith<$Res> {
factory $PlayerQueueCopyWith(
PlayerQueue value, $Res Function(PlayerQueue) then) =
_$PlayerQueueCopyWithImpl<$Res>;
}
/// @nodoc
class _$PlayerQueueCopyWithImpl<$Res>
extends _$PlayerMatchingStateCopyWithImpl<$Res>
implements $PlayerQueueCopyWith<$Res> {
_$PlayerQueueCopyWithImpl(
PlayerQueue _value, $Res Function(PlayerQueue) _then)
: super(_value, (v) => _then(v as PlayerQueue));
@override
PlayerQueue get _value => super._value as PlayerQueue;
}
/// @nodoc
class _$PlayerQueue implements PlayerQueue {
const _$PlayerQueue();
@override
String toString() {
return 'PlayerMatchingState.isQueued()';
}
@override
bool operator ==(dynamic other) {
return identical(this, other) ||
(other.runtimeType == runtimeType && other is PlayerQueue);
}
@override
int get hashCode => runtimeType.hashCode;
@override
@optionalTypeArgs
TResult when<TResult extends Object?>(
TResult Function() $default, {
required TResult Function() processing,
required TResult Function(String id) isMatched,
required TResult Function() isQueued,
required TResult Function(String? message) error,
}) {
return isQueued();
}
@override
@optionalTypeArgs
TResult? whenOrNull<TResult extends Object?>(
TResult Function()? $default, {
TResult Function()? processing,
TResult Function(String id)? isMatched,
TResult Function()? isQueued,
TResult Function(String? message)? error,
}) {
return isQueued?.call();
}
@override
@optionalTypeArgs
TResult maybeWhen<TResult extends Object?>(
TResult Function()? $default, {
TResult Function()? processing,
TResult Function(String id)? isMatched,
TResult Function()? isQueued,
TResult Function(String? message)? error,
required TResult orElse(),
}) {
if (isQueued != null) {
return isQueued();
}
return orElse();
}
@override
@optionalTypeArgs
TResult map<TResult extends Object?>(
TResult Function(PlayerMatchingIdle value) $default, {
required TResult Function(PlayerMatchingProcessing value) processing,
required TResult Function(PlayerMatched value) isMatched,
required TResult Function(PlayerQueue value) isQueued,
required TResult Function(PlayerMatchingError value) error,
}) {
return isQueued(this);
}
@override
@optionalTypeArgs
TResult? mapOrNull<TResult extends Object?>(
TResult Function(PlayerMatchingIdle value)? $default, {
TResult Function(PlayerMatchingProcessing value)? processing,
TResult Function(PlayerMatched value)? isMatched,
TResult Function(PlayerQueue value)? isQueued,
TResult Function(PlayerMatchingError value)? error,
}) {
return isQueued?.call(this);
}
@override
@optionalTypeArgs
TResult maybeMap<TResult extends Object?>(
TResult Function(PlayerMatchingIdle value)? $default, {
TResult Function(PlayerMatchingProcessing value)? processing,
TResult Function(PlayerMatched value)? isMatched,
TResult Function(PlayerQueue value)? isQueued,
TResult Function(PlayerMatchingError value)? error,
required TResult orElse(),
}) {
if (isQueued != null) {
return isQueued(this);
}
return orElse();
}
}
abstract class PlayerQueue implements PlayerMatchingState {
const factory PlayerQueue() = _$PlayerQueue;
}
/// @nodoc
abstract class $PlayerMatchingErrorCopyWith<$Res> {
factory $PlayerMatchingErrorCopyWith(
PlayerMatchingError value, $Res Function(PlayerMatchingError) then) =
_$PlayerMatchingErrorCopyWithImpl<$Res>;
$Res call({String? message});
}
/// @nodoc
class _$PlayerMatchingErrorCopyWithImpl<$Res>
extends _$PlayerMatchingStateCopyWithImpl<$Res>
implements $PlayerMatchingErrorCopyWith<$Res> {
_$PlayerMatchingErrorCopyWithImpl(
PlayerMatchingError _value, $Res Function(PlayerMatchingError) _then)
: super(_value, (v) => _then(v as PlayerMatchingError));
@override
PlayerMatchingError get _value => super._value as PlayerMatchingError;
@override
$Res call({
Object? message = freezed,
}) {
return _then(PlayerMatchingError(
message: message == freezed
? _value.message
: message // ignore: cast_nullable_to_non_nullable
as String?,
));
}
}
/// @nodoc
class _$PlayerMatchingError implements PlayerMatchingError {
const _$PlayerMatchingError({this.message});
@override
final String? message;
@override
String toString() {
return 'PlayerMatchingState.error(message: $message)';
}
@override
bool operator ==(dynamic other) {
return identical(this, other) ||
(other.runtimeType == runtimeType &&
other is PlayerMatchingError &&
const DeepCollectionEquality().equals(other.message, message));
}
@override
int get hashCode =>
Object.hash(runtimeType, const DeepCollectionEquality().hash(message));
@JsonKey(ignore: true)
@override
$PlayerMatchingErrorCopyWith<PlayerMatchingError> get copyWith =>
_$PlayerMatchingErrorCopyWithImpl<PlayerMatchingError>(this, _$identity);
@override
@optionalTypeArgs
TResult when<TResult extends Object?>(
TResult Function() $default, {
required TResult Function() processing,
required TResult Function(String id) isMatched,
required TResult Function() isQueued,
required TResult Function(String? message) error,
}) {
return error(message);
}
@override
@optionalTypeArgs
TResult? whenOrNull<TResult extends Object?>(
TResult Function()? $default, {
TResult Function()? processing,
TResult Function(String id)? isMatched,
TResult Function()? isQueued,
TResult Function(String? message)? error,
}) {
return error?.call(message);
}
@override
@optionalTypeArgs
TResult maybeWhen<TResult extends Object?>(
TResult Function()? $default, {
TResult Function()? processing,
TResult Function(String id)? isMatched,
TResult Function()? isQueued,
TResult Function(String? message)? error,
required TResult orElse(),
}) {
if (error != null) {
return error(message);
}
return orElse();
}
@override
@optionalTypeArgs
TResult map<TResult extends Object?>(
TResult Function(PlayerMatchingIdle value) $default, {
required TResult Function(PlayerMatchingProcessing value) processing,
required TResult Function(PlayerMatched value) isMatched,
required TResult Function(PlayerQueue value) isQueued,
required TResult Function(PlayerMatchingError value) error,
}) {
return error(this);
}
@override
@optionalTypeArgs
TResult? mapOrNull<TResult extends Object?>(
TResult Function(PlayerMatchingIdle value)? $default, {
TResult Function(PlayerMatchingProcessing value)? processing,
TResult Function(PlayerMatched value)? isMatched,
TResult Function(PlayerQueue value)? isQueued,
TResult Function(PlayerMatchingError value)? error,
}) {
return error?.call(this);
}
@override
@optionalTypeArgs
TResult maybeMap<TResult extends Object?>(
TResult Function(PlayerMatchingIdle value)? $default, {
TResult Function(PlayerMatchingProcessing value)? processing,
TResult Function(PlayerMatched value)? isMatched,
TResult Function(PlayerQueue value)? isQueued,
TResult Function(PlayerMatchingError value)? error,
required TResult orElse(),
}) {
if (error != null) {
return error(this);
}
return orElse();
}
}
abstract class PlayerMatchingError implements PlayerMatchingState {
const factory PlayerMatchingError({String? message}) = _$PlayerMatchingError;
String? get message;
@JsonKey(ignore: true)
$PlayerMatchingErrorCopyWith<PlayerMatchingError> get copyWith =>
throw _privateConstructorUsedError;
}