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import 'dart:developer';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:my_flutter_puzzle/res/palette.dart';
import 'package:my_flutter_puzzle/utils/puzzle_solver.dart';
import 'package:my_flutter_puzzle/widgets/puzzle_widgets/puzzle_widgets.dart';
class PuzzleSoloScreen extends StatefulWidget {
const PuzzleSoloScreen({
Key? key,
}) : super(key: key);
@override
_PuzzleSoloScreenState createState() => _PuzzleSoloScreenState();
}
class _PuzzleSoloScreenState extends State<PuzzleSoloScreen> {
late final PuzzleSolverClient _solverClient;
List<List<int>>? _board2D;
List<int>? myList;
int _moves = 0;
final _puzzleSize = 3;
final int _animationSpeedInMilliseconds = 300;
bool _isComputing = false;
bool _isAutoSolving = false;
bool _isSolved = false;
Map<int, FractionalOffset>? _offsetMap;
List<int> _solvedList = [];
@override
void initState() {
super.initState();
_solverClient = PuzzleSolverClient(size: _puzzleSize);
initBoard();
generateSolvedList();
}
generateSolvedList() {
for (int i = 1; i < _puzzleSize * _puzzleSize; i++) {
_solvedList.add(i);
}
_solvedList.add(0);
}
scrambleBoard() {
final generated2DBoard = _solverClient.createRandomBoard();
final generated1DBoard = _solverClient.convertTo1D(generated2DBoard);
updateOffset(generated1DBoard);
setState(() {
_board2D = generated2DBoard;
myList = generated1DBoard;
_moves = 0;
_isSolved = false;
});
}
initBoard() {
final generated2DBoard = _solverClient.createRandomBoard();
final generated1DBoard = _solverClient.convertTo1D(generated2DBoard);
createOffset(generated1DBoard);
setState(() {
_board2D = generated2DBoard;
myList = generated1DBoard;
_moves = 0;
});
}
startAutoSolver() async {
if (_board2D != null) {
setState(() {
_isComputing = true;
});
List<List<int>>? boardStates = await compute(_solverClient.runner, _solverClient.convertTo2D(myList!));
setState(() {
_isComputing = false;
_isAutoSolving = true;
});
if (boardStates != null) {
for (var board in boardStates) {
await Future.delayed(Duration(
milliseconds: _animationSpeedInMilliseconds,
));
setState(() {
myList = board;
_moves++;
});
updateOffset(myList!);
}
}
}
setState(() {
_isAutoSolving = false;
_isSolved = true;
});
showCompleteDialogBox(context);
}
isSolved(List<int> currentBoard) {
if (listEquals(currentBoard, _solvedList)) {
setState(() {
_isSolved = true;
});
return true;
}
setState(() {
_isSolved = false;
});
return false;
}
onClick(index) {
log('-----------------------');
log('Tapped index: $index');
if (myList != null) {
int emptyTilePosIndex = myList!.indexOf(0);
int emptyTilePosRow = emptyTilePosIndex ~/ _puzzleSize;
int emptyTilePosCol = emptyTilePosIndex % _puzzleSize;
int currentTileRow = index ~/ _puzzleSize;
int currentTileCol = index % _puzzleSize;
//current element moves up
if ((currentTileRow - 1 == emptyTilePosRow) && (currentTileCol == emptyTilePosCol)) {
myList![emptyTilePosIndex] = myList![index];
myList![index] = 0;
_moves++;
}
//current element moves down
else if ((currentTileRow + 1 == emptyTilePosRow) && (currentTileCol == emptyTilePosCol)) {
myList![emptyTilePosIndex] = myList![index];
myList![index] = 0;
_moves++;
}
//current element moves left
else if ((currentTileRow == emptyTilePosRow) && (currentTileCol + 1 == emptyTilePosCol)) {
myList![emptyTilePosIndex] = myList![index];
myList![index] = 0;
_moves++;
}
//current element moves right
else if ((currentTileRow == emptyTilePosRow) && (currentTileCol - 1 == emptyTilePosCol)) {
myList![emptyTilePosIndex] = myList![index];
myList![index] = 0;
_moves++;
} else {
if (currentTileCol == emptyTilePosCol) {
int low;
int high;
// multiple elements move up
if (emptyTilePosRow < currentTileRow) {
low = emptyTilePosRow;
high = currentTileRow;
int i = low;
while (i < high) {
myList![(i * _puzzleSize) + emptyTilePosCol] = myList![(((i + 1) * _puzzleSize) + emptyTilePosCol)];
i += 1;
}
myList![(high * _puzzleSize) + emptyTilePosCol] = 0;
_moves++;
}
//multiple elements move down
else {
low = emptyTilePosRow;
high = currentTileRow;
int i = low;
while (i > high) {
myList![(i * _puzzleSize) + emptyTilePosCol] = myList![(((i - 1) * _puzzleSize) + emptyTilePosCol)];
i -= 1;
}
myList![(high * _puzzleSize) + emptyTilePosCol] = 0;
_moves++;
}
}
// multiple elements move left or right
if (currentTileRow == emptyTilePosRow) {
int low;
int high;
// multiple elements move left
if (emptyTilePosCol < currentTileCol) {
low = emptyTilePosCol;
high = currentTileCol;
int i = low;
while (i < high) {
myList![(emptyTilePosRow * _puzzleSize) + i] = myList![(emptyTilePosRow * _puzzleSize) + (i + 1)];
i += 1;
}
myList![high + (emptyTilePosRow * _puzzleSize)] = 0;
_moves++;
}
//multiple elements move right
else {
low = emptyTilePosCol;
high = currentTileCol;
int i = low;
while (i > high) {
myList![(i + (emptyTilePosRow * _puzzleSize))] = myList![(i - 1) + (emptyTilePosRow * _puzzleSize)];
i -= 1;
}
myList![high + (emptyTilePosRow * _puzzleSize)] = 0;
_moves++;
}
}
}
// Update Offset list
// setState(() {
// updateOffset(myList!);
// });
updateOffset(myList!);
setState(() {});
if (isSolved(myList!)) {
showCompleteDialogBox(context);
}
log('List: $myList');
log('-----------------------');
}
}
createOffset(List<int> board) {
Map<int, FractionalOffset> offsetMap = {};
int j = 0;
log('BOARD: $board');
for (int i = 0; i < board.length; i++) {
final xMod = i % _puzzleSize;
double x = xMod / (_puzzleSize - 1);
if (x % i == 0 && i != 0) j++;
int yMod = j % _puzzleSize;
double y = yMod / (_puzzleSize - 1);
offsetMap.addEntries([
MapEntry<int, FractionalOffset>(
board[i],
FractionalOffset(x, y),
)
]);
}
log('INITIAL OFFSET MAP: $offsetMap');
setState(() {
_offsetMap = offsetMap;
});
}
updateOffset(List<int> board) {
int j = 0;
for (int i = 0; i < board.length; i++) {
final xMod = i % _puzzleSize;
double x = xMod / (_puzzleSize - 1);
if (x % i == 0 && i != 0) j++;
int yMod = j % _puzzleSize;
double y = yMod / (_puzzleSize - 1);
_offsetMap![board[i]] = FractionalOffset(x, y);
}
log('OFFSET MAP: $_offsetMap');
}
showCompleteDialogBox(BuildContext context) {
showDialog(
context: context,
builder: (context) => Dialog(
child: Padding(
padding: const EdgeInsets.all(24.0),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const Text(
'Solved successfully!',
style: TextStyle(fontSize: 22),
),
const SizedBox(height: 16),
ElevatedButton(
style: ElevatedButton.styleFrom(
primary: Palette.violet,
onSurface: Palette.violet,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(50),
),
),
onPressed: () {
Navigator.of(context).pop();
},
child: const Padding(
padding: EdgeInsets.all(16.0),
child: Text(
'OK',
style: TextStyle(fontSize: 22),
),
),
),
],
),
),
),
);
}
@override
Widget build(BuildContext context) {
var screenSize = MediaQuery.of(context).size;
var boardSize = screenSize.height * 0.6;
var spacing = 4;
var eachBoxSize = (boardSize / _puzzleSize) - (spacing * (_puzzleSize - 1));
return Scaffold(
backgroundColor: Colors.white,
body: myList != null && _offsetMap != null
? Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
Row(),
MovesText(
moves: _moves,
fontSize: 60,
),
SizedBox(
height: boardSize,
width: boardSize,
child: Stack(
children: [
for (int i = 0; i < _offsetMap!.length; i++)
_offsetMap!.entries.toList()[i].key != 0
? AnimatedAlign(
alignment: _offsetMap!.entries.toList()[i].value,
duration: Duration(
milliseconds: _animationSpeedInMilliseconds,
),
curve: Curves.easeInOut,
child: GestureDetector(
onTap: () => onClick(myList!.indexOf(_offsetMap!.entries.toList()[i].key)),
child: Card(
elevation: 4,
color: const Color(0xFF2868d7),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(20),
),
child: SizedBox(
height: eachBoxSize,
width: eachBoxSize,
child: Center(
child: Text(
_offsetMap!.entries.toList()[i].key.toString(),
style: const TextStyle(
fontSize: 60,
fontWeight: FontWeight.bold,
color: Colors.white,
),
),
),
),
),
),
)
: const SizedBox(),
],
),
),
// AnimatedGrid(
// puzzleSize: _puzzleSize,
// key: UniqueKey(),
// number: myList!,
// offsetList: _offsetList!,
// onTap: onClick,
// color: const Color(0xFF2868d7),
// ),
const SizedBox(height: 30),
Row(
mainAxisSize: MainAxisSize.min,
children: [
Padding(
padding: const EdgeInsets.only(bottom: 30.0),
child: SizedBox(
width: MediaQuery.of(context).size.width * 0.2,
child: ElevatedButton(
style: ElevatedButton.styleFrom(
primary: Palette.violet,
onSurface: Palette.violet,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(50),
),
),
onPressed: _isComputing || _isAutoSolving || _isSolved
? null
: () {
startAutoSolver();
},
child: Padding(
padding: const EdgeInsets.all(16.0),
child: _isComputing || _isAutoSolving
? Row(
children: [
const SizedBox(
width: 25,
height: 25,
child: CircularProgressIndicator(
color: Palette.violet,
strokeWidth: 2,
),
),
const SizedBox(width: 16),
Text(
_isComputing ? 'Computing ...' : 'Solving ...',
style: const TextStyle(fontSize: 20),
),
],
)
: const Text(
'Start Auto Solver',
style: TextStyle(fontSize: 22),
),
),
),
),
),
const SizedBox(width: 16.0),
Padding(
padding: const EdgeInsets.only(bottom: 30.0),
child: SizedBox(
width: MediaQuery.of(context).size.width * 0.2,
child: ElevatedButton(
style: ElevatedButton.styleFrom(
primary: Palette.crimson,
onSurface: Palette.crimson,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(50),
),
),
onPressed: _isComputing || _isAutoSolving
? null
: () {
scrambleBoard();
},
child: const Padding(
padding: EdgeInsets.all(16.0),
child: Text(
'Scramble',
style: TextStyle(fontSize: 22),
),
),
),
),
),
],
),
],
)
: const SizedBox(),
);
}
}